Hey folks - We'll be at SC'26 providing updates on both Slurm and Slinky at the Slurm Booth (1711). We are sharing the presentation space with other NVIDIA software this year, and wanted to highlight a few of the Slurm and Slinky presentations ahead of the conference. Note that we'll be hosting the annual BoF within the booth this year. It wasn't accepted into the conference track, so we'll need to make the best use of the space we have available. We'll be covering the Slurm 26.11 release itself earlier in the week - as well as having the same content available at one of the pods within the booth - and we'll focus the BoF itself on presenting the longer-term strategic roadmap for Slurm, alongside results from the annual community survey. The community survey itself is live now: https://forms.gle/u9YyVrdgFkzHyQu9A Slurm and Slinky Presentations at the Slurm Booth: Tuesday, November 17
10:30 - 10:50: Bringing Quantum Computing to Scientific Supercomputing Workflows with Slurm (Stefano Mensa, NVIDIA) 11:00 - 11:20: Slurm on NVIDIA Vera Rubin: Mastering GPU Topology and Multi-Node Workload Placement (Ben Glines, NVIDIA) 13:00 - 13:50: Slurm 26.11 and Beyond (Tim Wickberg, NVIDIA) 14:30 - 14:50: Slinky 101: Slurm for Kubernetes (Vivian Hafener, NVIDIA)
Wednesday, Nov 18
11:30 - 11:50: Unify Slurm and Kubernetes Scheduling with Slurm Bridge (Skyler Malinowski, NVIDIA) 13:30 - 13:50: Using Slurm to enable Research Computing in a heterogeneous HPC and AI cluster (Ryan Daniels, University of Cambridge) 15:00 - 15:20: Keep Nodes Productive with GPU-Level Draining in Slurm (Scott Hilton, NVIDIA)
Thursday, Nov 19
12:15 - 13:15: Slurm Community Birds of a Feather
-- Tim Wickberg twickberg@nvidia.com Director, System Software, Slurm + Slinky