I actually spent a bit of time in the SLURM booth at SC discussing this (and also frequently hanging out in their comfy chairs - easy times on the bad hip).
This is on the back burner for us. The basic problem is that SLURM doesn't have a mechanism to drain a GPU; rather, the entire node has to be drained to make changes. That's the easy description of the problem. There may be ways to do it within the current capabilities of SLURM, but we haven't picked up that effort in earnest, yet...
We do find some occasional issues in nvml control of reconfiguring MIG on multi-GPU systems, where our scripts occasionally fail on one of more GPUs, and they need to be manually reconfigured after that (but that's something in the nvidia driver, presumably). We either run nodes un-MIGed or split into two nominally equal slices. We're currently defaulting to using MIG on half of our B200s and all of our Max-Qs.
Being able to drain a single GPU would obviously be great.
On Fri, Feb 6, 2026 at 5:07 PM Davide DelVento via slurm-users < slurm-users@lists.schedmd.com> wrote:
Aaron (or anyone else),
Did you manage to get Dynamic MIG working in Slurm? I'm actually surprised that after these many years SchedMD has not implemented this feature yet, especially now that newer GPUs allow MIG repartitioning without being root. The only mention of this in their ticketing system is at https://support.schedmd.com/show_bug.cgi?id=11091#c8 (and subsequent c10) which say that it's not on their roadmap, but that was 5 years ago.
I have heard that some users manage dynamic changes by draining nodes, running scripts to reconfigure MIG via nvidia-smi, bringing the node back and then submitting the job. Anybody here has tried that and with what success?
I speculate that now that NVIDIA owns SchedMD perhaps this feature will be at a higher priority, but maybe not? Anybody knows anything about it and is not bound by an NDA to keep mum?
Thanks
On Wed, Nov 22, 2023 at 1:22 PM Davide DelVento davide.quantum@gmail.com wrote:
I assume you mean the sentence about dynamic MIG at https://slurm.schedmd.com/gres.html#MIG_Management Could it be supported? I think so, but only if one of their paying customers (that could be you) asks for it.
On Wed, Nov 22, 2023 at 11:24 AM Aaron Kollmann < aaron.kollmann@student.hpi.de> wrote:
Hello All,
I am currently working in a research project and we are trying to find out whether we can use NVIDIAs multi-instance GPU (MIG) dynamically in SLURM.
For instance:
a user requests a job and wants a GPU but none is available
now SLURM will reconfigure a MIG GPU to create a partition (e.g.
1g.5gb) which becomes available and allocated immediately
I can already reconfigure MIG + SLURM within a few seconds to start jobs on newly partitioned resources, but Jobs get killed when I restart slurmd on nodes with a changed MIG config. (see script example below)
*Do you think it is possible to develop a plugin or change SLURM to the extent that dynamic MIG will be supported one day? *
(The website says it is not supported)
Best
- Aaron
#!/usr/bin/bash
# Generate Start Config killall slurmd killall slurmctld nvidia-smi mig -dci nvidia-smi mig -dgi nvidia-smi mig -cgi 19,14,5 -i 0 -C nvidia-smi mig -cgi 0 -i 1 -C cp -f ./slurm-19145-0.conf /etc/slurm/slurm.conf slurmd -c slurmctld -c sleep 5
# Start a running and a pending job (the first job gets killed by slurm) srun -w gx06 -c 2 --mem 1G --gres=gpu:a100_1g.5gb:1 sleep 300 & srun -w gx06 -c 2 --mem 1G --gres=gpu:a100_1g.5gb:1 sleep 300 & sleep 5
# Simulate MIG Config Change nvidia-smi mig -i 1 -dci nvidia-smi mig -i 1 -dgi nvidia-smi mig -cgi 19,14,5 -i 1 -C cp -f ./slurm-2x19145.conf /etc/slurm/slurm.conf killall slurmd killall slurmctld slurmd slurmctld
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